One app, two stores
A product that needs iOS and Android versions at the same time without paying for two separate native teams.
Technologies · Flutter
Flutter makes the first version of an app quick to build. What decides its cost later is architecture, state management and how well it handles each platform's rules. That's where we spend our attention.
When you hire Flutter developers, you get engineers who build apps for iOS, Android, web and desktop from a single codebase using Flutter, Google's open-source UI toolkit. Flutter apps are written in the Dart language and draw their own interface with a rendering engine rather than relying on each platform's native widgets, so screens look and behave the same everywhere. Platform features such as the camera, payments or Bluetooth are reached through plugins or small pieces of native Swift and Kotlin code.
A product that needs iOS and Android versions at the same time without paying for two separate native teams.
Custom designs, animations and transitions that must look identical on every device rather than adopt platform styling.
Apps for sales reps, drivers or technicians that work offline and sync with an ERP such as Odoo when back online.
An in-house team that needs Flutter capacity for a feature stream, a release push or a codebase audit.
Ordering, booking and account apps with authentication, push notifications, payments and analytics.
Data capture, inventory, delivery and inspection apps with a local database and conflict-aware sync.
Mobile front-ends for an Odoo, Laravel, Node.js or Python backend, reusing its API and permissions.
Review and stabilization of an existing Flutter app: dependency upgrades, state cleanup, tests and a working release pipeline.
Screens and widgets that only render state and send user intent, kept free of business rules.
Riverpod or Bloc holding app state, with each feature's logic testable without a device.
Business rules and repository interfaces that hide whether data comes from the network or local storage.
API clients, a local database for offline use, secure storage for tokens and a sync queue for pending changes.
Plugins and small native modules for camera, location, payments and notifications, isolated behind interfaces.
Flavors per environment, automated tests and signed builds delivered to TestFlight and Google Play tracks.
Widget rebuilds kept narrow, heavy work moved off the UI thread with isolates, and frames profiled in DevTools.
Tokens in the platform keychain or keystore, TLS for every request, and no secrets compiled into the app.
Semantic labels, scalable text and sufficient touch-target sizes so screen readers and large-font users are supported.
Feature-based structure, generated immutable models, and unit, widget and integration tests that run in CI.
| Criterion | Flutter | React Native | Native (Swift / Kotlin) |
|---|---|---|---|
| Language | Dart | JavaScript / TypeScript | Swift for iOS, Kotlin for Android |
| How UI is drawn | Its own rendering engine; identical on every platform | Real platform components driven from JavaScript | Platform components directly |
| Code shared across iOS and Android | Most of it | Most of it | Little; two codebases |
| Access to new OS features | Through plugins, sometimes after a delay | Through modules, sometimes after a delay | Immediately |
| Best fit | Custom-designed apps on several platforms | Teams with React skills or web code to share | Platform-specific, performance-critical apps |
Official documentation and guidance if you want to read more about this topic.
Because one Flutter team can build and maintain both apps from a single codebase, which usually means fewer people to coordinate and features that ship on both platforms together. Separate native teams make more sense when the app depends heavily on platform-specific features.
Yes. We start by reviewing the codebase, dependencies, state management, test coverage and build setup, then agree on what to stabilize first before adding features. If the original developers are available, a short handover helps a great deal.
Yes. We can work in your repository, follow your code review process and conventions, and take ownership of agreed features or a part of the app. The scope and working arrangement are agreed at the start of each engagement.
Yes. Flutter apps can store data in a local database such as SQLite through Drift, queue changes while offline and sync them when a connection returns. The hard part is the sync and conflict rules, which have to be designed with the backend.
Flutter can build web, Windows, macOS and Linux apps from the same code. It suits internal tools and app-like experiences on those platforms, but for public websites that need fast first loads and search visibility, HTML-based frameworks remain the better choice.
Next step
Tell us whether you're starting a new app, need extra hands on an existing one, or have inherited a Flutter codebase. We'll tell you honestly how we'd approach it.