Designing from features, not tasks
A list of features doesn't tell you what order users need them in or which ones they'll never find. Flows built around tasks do.
Mobile · UI/UX Design
We work out what your users are trying to do, design the shortest path to it, and put a clickable prototype in front of real people before a line of app code is written.
Mobile app UI/UX design is the work of deciding how an app behaves (UX) and how it looks (UI) on a phone or tablet. It covers user research, user flows, information architecture, wireframes, visual design and interactive prototypes, shaped by platform conventions such as Google's Material Design and Apple's Human Interface Guidelines. Good mobile design also accounts for one-handed use, small screens, interruptions and accessibility from the start.
Many apps are designed screen by screen, from a feature list, without anyone watching a real user attempt a real task. The result is onboarding that asks for too much, key actions hidden behind menus, text too small to read, and an iPhone app that behaves like an Android one. Fixing these after development means rebuilding screens; fixing them in a prototype means moving rectangles.
A list of features doesn't tell you what order users need them in or which ones they'll never find. Flows built around tasks do.
Android and iOS users expect different navigation, back behavior, controls and system patterns. Copying one platform onto the other feels wrong to half your users.
Low contrast, tiny touch targets and layouts that break with larger text exclude users and are costly to correct after build.
Mockups without states, spacing rules or edge cases force developers to guess, and the shipped app drifts from the design.
Stakeholder interviews, user interviews and a review of competitor apps and support tickets to understand goals, context and pain points.
Maps of each key task from entry to completion, plus the navigation structure that ties them together.
Low-fidelity layouts that settle content, hierarchy and interaction before visual styling, so decisions are cheap to change.
Clickable Figma prototypes tested with representative users, with findings fed back into the design before development.
Typography, color, iconography and components defined once in a design system, with platform variants for Material Design and Apple's Human Interface Guidelines.
Annotated screens with all states (empty, loading, error, offline), spacing tokens, assets and interaction notes for Flutter or native developers.
Problems found in a prototype are fixed before developers build the wrong thing.
Following Material Design and Apple's guidelines makes the app easier to learn for Android and iPhone users.
Accessible contrast, touch targets and text scaling widen your audience and reduce support requests.
Complete states and a design system mean less guessing and a closer match between design and app.
Founders who want the product shaped and tested before committing a development budget.
Existing apps with poor reviews, low completion rates or heavy support load, redesigned around the tasks that matter.
Apps used by staff in warehouses, vehicles or on site, designed for gloves, sunlight, poor connectivity and speed.
Turning a desktop web app or portal into a mobile experience rather than shrinking the same screens.
Users see a clickable prototype before development begins, when changes still cost very little.
Business goals, target users, constraints and success measures agreed with stakeholders.
Interviews, competitor review and analysis of existing app data or support requests.
User flows and navigation structure for the core tasks, reviewed with you before any screens.
Low-fidelity layouts for every key screen, iterated quickly on feedback.
A clickable prototype tested with real users; problems are fixed and retested.
Final UI, design system and platform-specific variants for Android and iOS.
Developer-ready files plus design review during development so the build matches the design.
Permission requests, consent and data-collection screens designed so users understand what they agree to.
Login, password reset, biometric prompts and session timeouts designed to be safe without being frustrating.
Interview notes and recordings kept only as long as needed and shared only with the project team.
Components and tokens structured so new features can be designed consistently as the app grows.
Design and development happen in the same project, so designs are checked with Flutter and native developers for buildability early.
Prototypes go in front of real users before we call a design finished.
We design platform-specific details for Android and iOS instead of one compromise for both.
We stay involved during development to review the build against the design.
Fixed-price packages with the scope written down, paid stage by stage. Your project goes live once it's fully paid.
Official documentation and guidance if you want to read more about this topic.
UX design decides how the app works: the tasks, flows, structure and interactions. UI design decides how it looks: layout, typography, color, icons and components. Both are needed, and UX work should come first.
They should share a brand and core layouts but differ in platform details. Navigation patterns, back behavior, system controls, typography and some gestures follow Material Design on Android and Apple's Human Interface Guidelines on iOS.
We design and prototype in Figma. You get access to the files, so your team can review, comment and keep them after the project.
Yes. We start by reviewing analytics, store reviews and support requests, then test the current app with users to find where they struggle before proposing changes.
We design for sufficient color contrast, adequately sized touch targets, support for larger system text, screen reader labels and not relying on color alone. WCAG guidelines and each platform's accessibility guidance inform these checks.
Yes. The handover includes all screen states, a component library and interaction notes so any development team can build from it, and we can join design reviews during their build.
Next step
Tell us what your app needs to help people do. We'll propose a research and prototyping plan around it.