App Store review rejections
Unclear features, broken demo logins, placeholder content or payment flows that bypass Apple's in-app purchase rules are common reasons a build is sent back.
Mobile · iOS
We build native iPhone and iPad apps in Swift and SwiftUI, put test builds in your hands through TestFlight, and prepare privacy details and review notes before the app reaches Apple.
iOS app development services cover designing, building, testing and publishing apps for Apple's iPhone and iPad. Native iOS development uses Swift, the SwiftUI framework and Apple's SDKs in Xcode, with beta builds distributed through TestFlight and releases published through App Store Connect. Every app is reviewed by Apple against the App Store Review Guidelines before it goes live, so compliance is part of the build, not a final step.
Apple's ecosystem is consistent in hardware but strict in rules. Apps are reviewed by people, privacy disclosures must match what the app and its third-party SDKs actually collect, and builds must be made with a recent Xcode and SDK. Teams that treat submission as the last task often lose time to rejections over login options, in-app purchase rules, incomplete privacy details or missing demo accounts.
Unclear features, broken demo logins, placeholder content or payment flows that bypass Apple's in-app purchase rules are common reasons a build is sent back.
App Privacy details, tracking permission prompts and SDK privacy manifests must all match real data collection, including what analytics and ad SDKs do.
Each major iOS release changes APIs and design expectations, and Apple periodically requires submissions to be built with a newer SDK.
Older apps can still work but become slow to change. A gradual path to Swift and SwiftUI avoids a risky full rewrite.
Apps written in Swift with structured concurrency (async/await), a clear separation between views, state and data, and unit tests for business logic.
Interfaces built with SwiftUI following Apple's Human Interface Guidelines, with Dynamic Type, dark mode and iPad layouts considered from the start. UIKit is used where it is still the better tool.
Sign in with Apple, Face ID and Touch ID, Apple Pay, push notifications through APNs, widgets, Live Activities, Core Location, camera and HealthKit where your use case needs them.
Internal and external TestFlight groups so your team and selected users can install builds, report issues and approve releases before they go public.
App Store Connect setup, screenshots and metadata, App Privacy details, age rating, review notes with demo credentials, and phased release once approved.
Incremental migration from Objective-C or UIKit to Swift and SwiftUI, updating screens in stages while the app remains on sale.
Navigation, gestures and typography follow Apple's conventions, which users notice and reviewers expect.
Native Swift code can adopt new iOS capabilities as soon as Apple ships them.
Privacy, login and payment rules are addressed during development, before the build reaches App Review.
Apps are published under your Apple Developer account, with source code and signing assets handed over once the project is paid in full.
Content, fitness or learning apps that sell subscriptions through StoreKit and need clean onboarding and restore-purchase flows.
Sales catalogues, inspection checklists or point-of-service apps used on iPads, often offline, synced to a central system.
Widgets, Live Activities, HealthKit, Apple Wallet passes or deep Siri integration, where native code is the practical choice.
A native iOS version that matches an Android app's features while respecting iOS conventions instead of copying Android screens.
TestFlight builds arrive throughout development, so you review the app on your own iPhone, not in a slide deck.
Users, key journeys, supported iOS versions and devices, and a decision on native iOS versus Flutter.
Screens designed to Apple's Human Interface Guidelines and prototyped for review on an iPhone.
App structure, data and sync model, API contracts and the third-party SDK list, checked for privacy impact.
Iterative development with regular TestFlight builds so feedback comes from a real device, not screenshots.
Unit and UI tests, manual checks across supported devices and iOS versions, and accessibility review.
Metadata, privacy details and review notes prepared; the build is submitted and any reviewer questions answered.
Phased release, crash monitoring and fixes, then planning for the next iOS version.
Tokens and credentials stored in the iOS Keychain, with biometric protection for sensitive actions.
HTTPS-only networking enforced by App Transport Security, with certificate pinning where the risk warrants it.
Files stored with iOS data protection classes so they are encrypted when the device is locked.
Every third-party SDK checked for what it collects, so privacy manifests and App Privacy details stay accurate.
If your app needs iOS and Android with the same features, we'll say so and show you what a single Flutter codebase would mean.
We plan for login, payment and privacy rules during design so App Review is a checkpoint, not a surprise.
APIs, admin panels and Odoo or ERP connections can be built by the same team that builds the app.
App Store Connect access stays with you, and source code and documentation are handed over on final payment, so you aren't locked to one vendor.
Fixed-price packages with the scope written down, paid stage by stage. Your project goes live once it's fully paid.
Official documentation and guidance if you want to read more about this topic.
You need an Apple Developer Program membership to publish on the App Store, but you do not need a Mac yourself. We build on our own Macs with Xcode; the membership should be in your company's name so you own the app listing.
Nobody can guarantee App Store approval, because Apple reviews every submission itself. We reduce the risk by building to the App Store Review Guidelines, completing privacy details accurately, supplying demo access and responding to reviewer feedback if a build is rejected.
Native iOS is the better choice when the app relies on Apple-specific features or you only need iPhone and iPad. If you need iOS and Android with the same functionality, Flutter usually lets one codebase serve both. We recommend after reviewing your feature list.
Yes, but digital goods and subscriptions sold inside an iOS app generally must use Apple's in-app purchase system. Rules differ for physical goods, services delivered outside the app and some regions, so we confirm the correct payment approach for your model before building it.
We distribute test builds through TestFlight, Apple's beta testing service. Your team installs the TestFlight app, accepts an invite and receives each new build to try and give feedback on.
We usually support the current iOS version and a small number of previous ones, based on your audience. Supporting older versions increases testing effort and can block use of newer APIs, so it is a decision we make together.
Next step
Share what the app should do and who will use it. We'll advise on native iOS or Flutter and what App Review will expect.