Device fragmentation
Low-memory phones, foldables, tablets and older OS versions all behave differently. Without a defined device matrix, bugs only surface after users find them.
Mobile · Android
We build native Android apps in Kotlin and Jetpack Compose, test them across the range of screens and OS versions your audience uses, and handle the Google Play release work alongside the code.
Android app development services cover planning, building, testing and publishing apps for phones and tablets running Google's Android operating system. Native Android development today means Kotlin, the Jetpack Compose UI toolkit and the Android Jetpack libraries, packaged as an Android App Bundle for Google Play. The work also includes the less visible parts: supporting many device makers and OS versions, requesting permissions responsibly and meeting Play Console policy requirements.
Android runs on thousands of device models from dozens of manufacturers, with different screen sizes, memory limits, OS versions and vendor battery-saving behavior. An app that looks fine on the developer's phone can crash on a budget handset, lose background work on another brand, or be rejected because a permission or data-safety declaration was wrong. Native Android development pays off when the app is built and tested with that variety in mind from the start.
Low-memory phones, foldables, tablets and older OS versions all behave differently. Without a defined device matrix, bugs only surface after users find them.
Some manufacturers aggressively stop background processes, so syncing, reminders and location tracking need WorkManager and foreground services used correctly.
Google Play requires apps to target a recent Android API level and to declare data collection accurately. Missing either can block an update from being published.
Older Java and XML-layout apps become slow to change. Teams need a migration path to Kotlin and Compose that doesn't stop feature work.
Apps written in Kotlin with coroutines and Flow for asynchronous work, following Google's recommended app architecture with clear UI, domain and data layers.
Declarative UI built with Compose and Material 3 components, adaptive layouts for phones, tablets and foldables, and support for dark theme and dynamic color.
Unit tests, UI tests and manual checks against an agreed matrix of screen sizes, manufacturers and Android versions that reflects your actual user base.
Camera, barcode scanning, GPS and geofencing, Bluetooth, NFC, biometric login, offline storage with Room, and background sync with WorkManager.
App signing, Android App Bundles, store listing, Data safety form, content rating, and staged rollouts through internal, closed and production tracks.
Incremental migration of existing Android apps from Java and XML views to Kotlin and Compose, screen by screen, while the app stays in production.
Native code reaches every Android API on release day, without waiting for a framework plugin.
Performance and memory use are tested on the low and mid-range phones your users carry, not just flagships.
Target API level, permissions and data declarations are handled as part of development rather than discovered at submission.
A modern Kotlin and Compose structure is easier for any Android developer to pick up and extend later.
Rugged or budget Android devices used for scanning, deliveries and inspections, where offline mode and battery life matter more than visual polish.
Where most of your audience is on Android, a native app can be tuned closely for the mid-range and entry-level phones they use.
Apps that talk to Bluetooth devices, printers, scanners or sensors and need direct access to Android platform APIs.
A Java app that is hard to maintain, migrated to Kotlin and Compose without a full rewrite or a long feature freeze.
Each stage ends with something you can open on a phone or read and approve.
Users, core journeys, the devices and Android versions to support, and whether native Android or Flutter is the better fit.
Screens designed to Material Design conventions, prototyped and reviewed before development starts.
Module structure, data layer, API contracts and offline behavior decided and written down.
Short iterations with test builds shared through Play's internal testing track so you see progress on a real phone.
Automated tests plus manual passes across the agreed device matrix, including poor network and low-memory conditions.
Store listing, policy declarations, closed testing where required, then a staged production rollout.
Crash and ANR tracking after launch, with fixes prioritized by how many users are affected.
Tokens and sensitive values kept in the Android Keystore, never in plain shared preferences or logs.
HTTPS everywhere, a network security configuration, and certificate pinning where the risk justifies it.
R8 shrinking and obfuscation for release builds, plus Play Integrity API checks for sensitive actions.
Only the permissions a feature truly needs, requested at the moment of use with an explanation.
We build both, so we can tell you when a single Flutter codebase for Android and iOS would serve you better than a native Android app.
The same team can build the API, admin panel or Odoo integration your Android app depends on.
We agree a device matrix based on your audience rather than testing only on the newest phones.
Play Console setup, policy forms and staged rollouts are part of the project, not an afterthought left to you.
Fixed-price packages with the scope written down, paid stage by stage. Your project goes live once it's fully paid.
Official documentation and guidance if you want to read more about this topic.
Choose native Android when the app depends heavily on Android-specific APIs, hardware or background behavior, or when you only need Android. If you need both Android and iOS with a shared feature set, Flutter usually means one codebase instead of two. We recommend an approach after reviewing your features and audience.
We use Kotlin for new native Android apps, with Jetpack Compose for the user interface. Kotlin is Google's preferred language for Android, and existing Java code can be migrated to it gradually.
The minimum supported version is chosen from your audience's devices, balancing reach against development and testing effort. The target version is set by Google Play's requirements, which rise each year, so each release targets a recent API level.
No one can guarantee Google Play approval, because Google reviews each submission against its policies. What we do is build to those policies, complete the Data safety and permission declarations accurately, and respond to review feedback as part of the release work.
Yes, we recommend the app is published under your own Google Play developer account so you own the listing, the signing setup and the user data. We can set up the account with you and manage releases on your behalf.
For 30 days after go-live we monitor crashes and ANRs and fix any defects in our work free of charge. After that, keeping the app current as Android and Play requirements change continues under our app maintenance service.
Next step
Tell us who will use the app and on which devices. We'll recommend native Android or Flutter and outline the scope.